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<Anvile> i guess yeah
<smits> kewl
<Janvitos> hey people, anyone know of a way to extrude a spline and export it to illustrator?
<Janvitos> because i heard you can only export in .ai format if you use a spline
<Aleah> Would anyone know why my joint from the elbow to the bicep deforms inproperly? I added a buldge gizmo to the bicep vertices..do I have to modify my envelope on the forearm?
<Aleah> its like my guy has paper elbows
<suurland> Janvitos, when you extrude a spine it's no longer a spline
<Varvail> why not remote the exept for him? :P
<Varvail> or install exept support on the bots
<Varvail> remove i ment :P
<format_c> NO NURBS and NO SCALE is missing :P
<Dr_Rambo> lol
<Dr_Rambo> hey Doc
<Dr_Rambo> http://abstractfactory.blogspot.com/2005/10/only-debate-on-intelligent-design-that.html
<DocHolidy> hey rambo
<Dr_Rambo> http://science.slashdot.org/article.pl?sid=05/10/30/1814201&from=rss
<Dr_Rambo> ah to believe over here, down under we are having our educational minister thinking about changing school text to ID now too
<Dr_Rambo> lol
<Interitus> heh, no booleans
<DocHolidy> we adhere to actually modeling here... no scrap or trash holes
<narcpt2> heh
<Interitus> what about extra unused and unneeded vertices?
<DocHolidy> u either no how to model or dont..... those who do dont need nor would ever use booleans.... is pretty simple stuff
<shea_> booleans can be useful as long as you take the time to clean up the mess
<DocHolidy> nop
<DocHolidy> never are
<DocHolidy> if u know how to model u can do what u want without ever creating a mess
<shea_> i've used them successfully before :]
<DocHolidy> it's simply a matter of experience
<Janvitos> hey people, anyone know of a way to extrude a spline and export it to illustrator?
<Janvitos> because i heard you can only export in .ai format if you use a spline
<suurland> I used boolean today, guess I don't know how to model then
<shea_> with the same result as splitting & drawing polys
<DocHolidy> suur: ur a nurbs guy so hush their ok for u
<DocHolidy> lol
<shea_> except it was a bit faster
<suurland> it was mesh boolean
<DocHolidy> thats what they were intended for
<DocHolidy> ack
<DocHolidy> ok fine
<shea_> heh
<shea_> :|
<DocHolidy> no booleans for me
<DocHolidy> :P
<shea_> haha no i liked NO BOOLEANS :\
<ThE-wHo> im not a super good 3d artist
<ThE-wHo> but honestly
<ThE-wHo> if a boolean gets the job done
<ThE-wHo> then it gets the job done
<ThE-wHo> ....
<ThE-wHo> its just another method
<shea_> booleans can easily create a mess
<shea_> but if you know wtf you're doing then you can fix that
<DocHolidy> Ive just never seen a use.....
<DocHolidy> I cant think of anything I cant model
<DocHolidy> cleanly
<ThE-wHo> i can
<ThE-wHo> i ****
<ThE-wHo> lol
<ThE-wHo> i dont pride myself on 3d
<ThE-wHo> haha
<Interitus> yeah
<Interitus> there are lots of things I dont know how to do cleanly
<DocHolidy> anyway whad I know I **** too....... I hate 3d
<Interitus> you'd probably gasp if you saw my current model
<shea_> :[
<Interitus> tho its not really that bad
<Interitus> but I know it'll have extra polys
<Interitus> as long as I can render it, its all good
<DocHolidy> it might just be that I'm primarily a char guy..... and for deformational meshes u must be highly articulate and clean verse non-deformational
<Interitus> yeah
<Interitus> with characters you have to be careful


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