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<lck> are pointers real usefull?
<lck> err, really that is
<Alipha> yes. though c++ is a big step towards "getting rid of" them. (you generally should use references, containers, or smart pointers in c++)
<BunkaiSR> Hello, Windows 2005 - does it have somewhere option to link dlls statically? I create console application, and it does not work on anothe XP machine, because of missing dlls that should be linked statically.
<lck> darn, i had hoped they wernt to importan now i gotta read all night about em
<strtok> they're important still
<KimmoA> Windows 2005?!
<KimmoA> WTF?
<strtok> especially if you want a job in engineering
<Alipha> lck: you're making some network program. you have a gui object and you have a network object. how does the gui tell the network object what to send and how does the network object tell the gui what you've received? each object needs to have a pointer to each other
<lck> ok
<lck> **** crap book, they way it explains it makes it seem really useless
<lck> uh, think i understand it a bit more now
<Kniht> Alipha: or they can each have contact with a manager
<strtok> lck: the book probably isn't trying to make it seem useful yet, it's just explaining how it works
<Alipha> still need pointers to the manager or whatever
<BunkaiSR> KimmoA, sorry, i am a bit tired already, of course i meant Visual Studio 2005 professional
<strtok> Alipha: not necessarily
<sculptor> BunkaiSR - link dlls dynamically, but use runtime linking - that way you can detect if dll is missing, and missing, you can perform some other tasks
<strtok> it could have a PID of a manager
<strtok> :P
<sculptor> and, if missing,
<strtok> and use some IPC to send a message
<lck> i think your right, but it's still a crap book, ****ing norwegian bullocks
<BunkaiSR> sculptor, if possible I would like to avoid preinstalling any dlls on target machines where the simple console application will be run
<BunkaiSR> I create a win32 console application project
<sculptor> then - use static linking
<BunkaiSR> sculptor, i checked the linker settings three times but did not find the option
<BunkaiSR> it would help if somebody could give me a hint where the settings is
<sculptor> check your linker's manual
<roopjm> Alipha: that sounds what.. how do you communicate b/n objects etc like that
<BunkaiSR> sculptor, ok.
<lck> hmm, does c++ have a function for PI, or should i use #define PI or ...
<OlaRune> mathemathic pi?
<lck> yes
<sculptor> include <math.h>
<OlaRune> #include <math>
<OlaRune> pi();
<OlaRune> ?
<lck> aiit
<OlaRune> i dunno
<OlaRune> just guessing
<sculptor> or make program that calculates pi
<Ous_> 22/7
<sculptor> i calculated up to 100k pi digits
<roopjm> i have a cd image of pi
<roopjm> 650MB of pi. w00
<Ous_> lol
<roopjm> just the decimals, they didn't bother with 3.
<sculptor> digit per nibble format?
<sculptor> :)
<lck> that's too much work for this program, its going to calculate some simple formula for finding Xc (2pi*f*c)
<roopjm> lck: just; const float pi = 3.14159
<Alipha> is the digits of pi suitable for random number generation? that is, is there an even distribution?
<sculptor> lck - calculating impedance
<lck> indeed
<sculptor> of a cap
<lck> and of Xl
<sculptor> impedance = 1 /(2 * pi * f * c)
<roopjm> impedance of what?
<lck> o, right, forgot the 1/
<sculptor> for inductor impedance = 2 * pi * f * l
<sculptor> of capatior, and intuctor, powered with periodic signal
<sculptor> of frequency f
<FOXX> ahh, the memories of my electrical circuits cl***es come back to haunt me
<roopjm> pi is used in electricity? cool
<lck> well, yes alot
<GaLiLe0> what happened to winmx?
<lck> everybody realised it was crap and stopd using it
<OlaRune> i've remembered 3.141592654
<sculptor> i've remembered 3.141592653589793238462643
<_m_> the next digit is a 3
<GaLiLe0> and what are they using now?
<Alipha> then 83
<sculptor> 338327950288419...
<sculptor> i remembered some more
<sculptor> 50
<Kniht> then 279
<OlaRune> that depends on how exact you want to be
<sculptor> that's it - don't know any more
<Kniht> ...716939937510582097494
<_m_> calc pi
<CalcMe> pi = http://3.141592653589793238462643383279502884197169399375105820974944592.jp/
<roopjm> i have a t-shirt with pi to the 4000th place
<roopjm> woo thinkgeek
<OlaRune> ^^
<OlaRune> thinkgeek <3
<roopjm> i have pi tattooed on my back
<FOXX> yeah, but that's more like think-virgin-for-life
<BunkaiSR> can dlls be linked to a project, or do I need to link corresponding libs, if those dlls are missing in target machine?
<sculptor> i shortened some guys shortest 200+ bytes c program for calculating pi up to 1000+ digits for 8 characters!
<Kniht> i like pie
<cout_> and thanksgiving is just around the corner
<baroncefx> dude
<cout_> and we all know nobody really cares about the pilgrims; we just like the excuse to eat pie.
<baroncefx> i heard these girls are in this guild wars guild, but i can't read korean
<baroncefx> http://warmachine.co.kr/bbs/zboard.php?id=g&no=250
<watv> is it ok to p*** an ifstream by value to another function?
<baroncefx> http://warmachine.co.kr/bbs/data/g/%BD%BA%C4%F0%BF%C0%BA%EA%B6%F41(1562).jpg
<watv> i do that and it crashes after executing the function's code
<baroncefx> i want them all to lick different parts of me
<Kniht> sculptor: can you shorten this? int atoi(const char*s,int n=0,int a=0){return isdigit(*s)?atoi(s+1,n+1,a*10+*s-48):n?s[-n]-45?a:-a:isspace(*s)?atoi(s+1):*s-43&*s-45?0:atoi(s+1,1);}
<sculptor> this C program calculates 16k digits of pi:
<sculptor> int a=1e4,c=56980,d,e,f[56980],g,h;
<sculptor> main(b){for(;b=c-=14;printf("%04d",e+d/a))for(e=d%a;g=2*--b;h=d/--g,f[b]=d%g)d=h*b+a*(e?f[b]:2e3);}
<lck> something is using 98% of my cpu
<OlaRune> baroncefx: ***y
<lck> i blame it on XFCE
<baroncefx> i know
<baroncefx> not many asians get me hot
<baroncefx> but those ones do
<watv> http://rafb.net/paste/results/YS7zXw63.html <---- is this ok to do? it evaluates the code in the function but then crashes!
<OlaRune> neither
<sculptor> Kniht - i'll get back to you
<sculptor> when i do
<roopjm> sculptor: holy crap thats cool
<sculptor> that's not mine - i just shortened it from 143 to 134 chars
<sculptor> original:long k=4e3,p,a[337],q,t=1e3;
<sculptor> main(j){for(;a[j=q=0]+=2,--k;)
<sculptor> for(p=1+2*k;j<337;q=a[j]*k+q%p*t,a[j++]=q/p)
<sculptor> k!=j>2?:printf("%.3d",a[j-2]%t+q/p/t);}
<sculptor>
<HaMsTeRs> baroncefx: damnnnn.. they are hottttttttt
<sculptor> i'll use pastebin in the future
<sculptor> sorry
<roopjm> how the crap does that work?
<baroncefx> jesus
<baroncefx> I only understand half of that, sculptor
<sculptor> that's not right original.
<sculptor> it uses precise atan() calculation
<sculptor> atan(1) is pi/4
<sculptor> but, it uses better approx
<sculptor> pi/4 = 4 atan(1/5) - atan(1/239)
<sculptor> gtg - bye
<watv> how do u upload through ssh :P ?
<watv> unix people always ignore me
<binrapt> send()
<[proxy]> watv: man scp
<watv> im on wireless internet
<Kniht> so?
<watv> would it go through
<watv> :P
<Kniht> does tcp/ip work?
<ismell> watv would it go through
<ismell> hahah
<watv> this is not my wireless internet im stealing internet from my neighbor :P
<LaRssA> lol
<OlaRune> nice
<binrapt> Well, apparently you can IRC so SSH should work just fine.
<watv> how do i rename though?


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