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<Natas> everything i have about sending packets has errors in the code even when i compile it <Natas> and i got it from a book <Number-6> maybe you need a better book <Natas> when it compiles, it doesn't work <Natas> maybe <Natas> but which book? <Number-6> i suggest Unix Network Programming by Stevens <Number-6> and then the Java tutorial on sockets <Natas> where is the java tutorial? <jjava> the java tutorial is smart enough not to cover this <Natas> on sun.com? <Number-6> tutorial <jjava> tutorial is http://java.sun.com/tutorial <Natas> i have looked there before <jwzrd> Go away Natas <Number-6> look there again. <_xp_> sending and receiving packets is pretty straight forward in Java, you don't need to know a buncha network layer **** nescessarily like you would in C . . . <Natas> i may not have looked for it under sockets though <Number-6> it's painfully easy <Natas> ok <Natas> i do know what you mean about C <_xp_> ll <_xp_> lol* <jwzrd> stfu* <_xp_> **** <antishok> confession <jjava> Rumour has it that Natas often says 'I want my math teacher to adopt me. I'd help him and his wife raise rabbits, and we'd talk about science and how messed up the world is.' <antishok> rabbits. <ivans> i wonder where Nidht got that joke from... <teek> hi <ivans> hullo teek <teek> java-- <teek> :) <ivans> teek-- <ivans> :-) <shaggy-h> teek++ <teek> there's really a lot of anti java'ism going on now <MXV> can't be enough of that <teek> there will never be a language or technology that will make everyone happy <teek> not ever <MXV> we have been loating java for a decade now <MXV> loathing even <_xp_> so I have a cl*** Entity that implements Runnable, a cl*** Server that implements Runnable, and a cl*** Player that extends Entity and implements Runnable. I create a new Player object and a new Thread t = new Thread(currentPlayer);. For some reason, when I do t.start(); it doesn't execute the run() method in my Player object (I have a statement that prints some **** when it gets into that... <_xp_> ...run method and it doesn't print nothin'). Any ideas? <teek> um <MXV> xp: either currentPlayer referring to an instance of the cl*** you think it is.. or you forgot to compile that cl*** after you added the debug output :) <MXV> threads normally don't fail to start regardless of how dumb you name the cl***es <shaggy-h> or the debug output is teh br0ked :) <MXV> well also possible you never got to the t.start() bit <_xp_> System.out.println() is broked :-P? MXV: That's true, I should check that. Good thinkin'. <MXV> in conclusion.. you did something wrong and there is no way in pooping hell we could tell what <MXV> xp: just do System.close(); before it and it will break <MXV> dumb*** <jjava> dumb*** is so much better though <MXV> System.out.close() even.. but still <_xp_> System.out.close()? <MXV> that should do if you are out to break System.out.println() <_xp_> ahh <_xp_> didn't know that <teek> gah <teek> java-- <MXV> but as pointed out above there is a buttload of things that could prevent your code from ever getting close to your debug output <teek> let's create a new language.. let's call it.......... SMALLTALK <MXV> confession <jjava> m0rales was caught whispering 'I'm addicted to this group. When ever I'm on the computer I check in at least every 20 minutes.' <MXV> teek: actually looked at smalltalk syntax? it's like.. homework <teek> just barely.. only the stuff in the GoF book. <teek> smalltalk is supposedly sweet <MXV> it's totally not :) <teek> hehe <MXV> but then again, some say C++ is sweet.. <teek> yeah <teek> sickening <ordain> hmm, tropical storm Alpha makes landfall in the dominican republic <ordain> first time ever the letters weren't enough
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