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<mbot> t35t0r: I[Sqrt[1 + x^2], x] <meh> I got an econ question <meh> is investment a determinant of productivity? <t35t0r> @math FindList["/etc/p***wd", "root"] <mbot> t35t0r: No (forbidden content). <t35t0r> @math FindList["~/.bashrc", "export"] <mbot> t35t0r: No (forbidden content). <t35t0r> hehe <xerox> 'morning <meh> where do you go for econ help? <RyuKojiro> @math Diff[Sqrt[x^2 + 1]] <mbot> RyuKojiro: Diff[Sqrt[1 + x^2]] <RyuKojiro> :\ <RyuKojiro> :P <mwc> Can somebody suggest how I'd go about proving that if the quotient group of a Group and it's Center (G / Z(G)) is cyclic, G is Abelian? <mwc> I'm working from the angle that every coset of G is generated by (gZ(G))^n = g^n Z(G) <mwc> and then trying to show that that implies each coset contains globally commuting elements <mwc> I suppose an Abelian group is equal to its center, and so the quotient group would only contain itself (as identity), and this is a trivially cyclic group. Is there a way to prove a quotient group can never be cyclic if it's non-trivial? <nerdy2> yes, show everything commutes <nerdy2> as you said <mwc> yeah, I can't seem to get that last bit to work out <mwc> y g^n Z(G) = Z(G) y g^n <mwc> if I could show that y and g^n element commuted, I'd be set <nerdy2> what y ? <nerdy2> hint: there is a g (your generator of G/Z(G)) such that any element of G can be written as g^k z for some k, and some z in Z(G) ... <nerdy2> note all such things commute <mwc> that's what I have <mwc> Hmm, maybe I had this earlier <mwc> does g^n Z(G) is an arbitrary coset, for the generator of the quotient group g Z(G) <mwc> I need to figure out how to show each of those cosets consists only of commuting elements. I don't see how to do that <thepachy> Does anyone know where I can find internet usage statistics for Philippines? <r0b> if i have a function f(x,y) what does it mean when i need to get the total diffrential df in terms of x,y,dx,dy? <Mulder> well <Mulder> ***ume z = f(x,y) <timl_> he's gone... <Mulder> then the total differential is dz <Mulder> oh <Mulder> heh <ods15> lol <timl_> I was about to explain it too :-) <ods15> i want to know... <ods15> isn't total diffrential just sum of partial diffrentials? <astrolabe_> If y = y(x) then total df/dx = partial df/dx + dy/dx * partial df/dy <ods15> oh, only if y depends on x thugh <r0b> if you have a function with two variables, you would have two partial derivatives right>? <ods15> you can do partial derivative on consts, but they wouldn't be particularly interesting :P <yyn3k> @math <mbot> yyn3k: Null <yyn3k> @math ? <mbot> yyn3k: Terminated <mbot> <yyn3k> @math help <mbot> yyn3k: "See http://documents.wolfram.com/v5/ for detailed Mathematica help." <Manny> hi :) <Manny> I'm trying to proof that n^2 <= 2^n \forall n \in N \setminus {3} <Manny> for n=1, 2, 4 it's obvious <Manny> now I'm doing the induction: n -> n + 1, but miserably fail :). (n+1)^2 = n^2 + 2n + 1 <= 2^(n+1) <Manny> because of the induction precondition, I get 2^n + 2n + 2 <= 2^(n+1) <Manny> however, now I don't know how to continue <Manny> I tried to proof that, but it was actually wrong for n = 1 <toad-> n^2 <= 2^n => 2n^2 <= 2^(n+1), so you'd have to show that n^2 >= 2n+1 <Manny> toad-, you mean 2^n >= 2n+1 <Manny> right? <toad-> no <toad-> you want to show 2n^2 >= (n+1)^2 <Manny> toad-, thanks <aj^> i have a Vector3( 20, -5, 0 ); and i want to convert it to Vector3(1,-1,0); is there a name for that ? <Mulder> not that i know of <aj^> i just want the direction, it seems like a typical operation, i thought there would be <Mulder> never seen that operation before <aj^> what do you call it when you take a number above zero, and make it +1. or if that number were -34 it would be -1. <Mulder> dunno <aj^> i have 2 vectors, i want the first one to change directions to point in the same direction as the 2nd vector, but not change its intensity <OtherAlfie> The signum function gives you the sign. (I'm not sure what language you're using.) <OtherAlfie> http://en.wikipedia.org/wiki/Signum_function <saba> aj^, still around? <aj^> yes. <aj^> OtherAlfie, C++ <saba> aj^, one thing you can do is find the length of the vector A (the first one you mention), then just scale the vector pointing in the opposite direction by multiplying the unit vector by |A\ <saba> strictly speaking, suppose you have vector A and you want it to "point" in B's direction, then you want to go something like |A|/|B|*B <saba> that should be B^ <aj^> i do not know that syntax. <aj^> i just need to know what im doing, its 'name' so i can look it up in reference material... i dont need theory, i alreayd know what i want to do.. <saba> oh. well, suppose you have vector k. then k^ denotes the vector in k's direction with length/magnitude 1. <aj^> i just dont know what any of this stuff is called. <aj^> ye.s.. i know theory.. <aj^> sorry, you might not understand; <aj^> how do i convert a vector to this vector with magnitude of 1. <saba> divide it by its length. :D <buggler> I LOVE SABA <saba> HEART YOU BUGGLER <aj^> ok. <aj^> does the process have a name? <saba> division. <aj^> but specificalyl relating to vectors ? <buggler> normalising <buggler> oh <buggler> my bad <buggler> projecting <saba> normalising sounds pretty good. <buggler> normalising is getting u/|u| <aj^> ok, normalizing sounds like what it is. <buggler> projecting is getting v's component in the u direction <genjix> is d / dx ln(4x^3 + 5x) = (12x^2 + 5) / x ? <buggler> but oh, i see what his question was now <saba> d/dx ln(4x^3+5x) = (12x^2 + 5)/(4x^3+5x), without simplification. <buggler> he's doing |A| * B / |B|? Yeah, getting B / |B| is called normalizing <buggler> ok anyway cyas everyone <saba> toodlepip, maestro. <aj^> saba, if its set to 0, a divide will crash <saba> true, but then, if you have a 0 vector, all your tuples will be zero. <aj^> thats an implementation issue, probably not appropirate for this channel. <saba> eh, doesn't really matter. <aj^> i have a vector3, and i want to make them all positive... does that process have a name ? <saba> what do you mean by a positive vector? <aj^> i mean i want all values to be set to above zero... -23,-4,2 would become 23,4,2 <aj^> im probably doing it all wrong, but i can't grasp |A|/|B|*B notation. <aj^> i know what i want to do, but i dont know your names for these things. <_paneb> i know how to chck to see if a set of vectors is a spanning set, but i have to do it for a set of complex vectors - is there anything different? <none_-> is there a program that will generate algebraic equations? <Manny> I have to chekc whether 10^x = 3 where x=p/q, and p, q \in R <RyuKojiro> in differentiating Sqrt[x^2 + 1] I wouldn't use the chain rule, right?] <Manny> RyuKojiro, you always use the chain rule for nested funtkions <saba> RyuKojiro, why would you say you wouldn't? <saba> Manny, take log base 10 of both sides? :P <Manny> substitution is application of the chain rule <RyuKojiro> Yeah <Manny> saba, ouch <RyuKojiro> But I didn't know you always used it with nested functions :p <RyuKojiro> Thanks <RyuKojiro> That was always iffy to me <Manny> p, q \in Z (0, 1, -1, 2, -2, ...) <Quiznos> hello: does the conjecture that (the sum of two odd numbers always produces an even-answer) still hold true? has it been proven false? <Bebabo> huh?? <Bebabo> conjecture? <Quiznos> i dont know the proper word to use in that position. <Quiznos> is the formula true for all odd values? <Bebabo> sure <Quiznos> there has never been a false-positive? <saba> z=2n+1, n integer, z is always odd. <Quiznos> ok <saba> so suppose you have z1 and z2 (using m). <saba> then, z1+z2 = 2n+1 + 2m+1 = 2(n+m)+2. <Quiznos> what about positive(z)=x+y for odd(x and y)? <saba> this final expression is always even, irrespective of choice of n and m <Quiznos> ok <saba> ***uming n and m are integers, of course. :D <Quiznos> yes <Quiznos> anything else to add? <Bebabo> actually you can get all rules from the Z2 field
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